Danbias/Code/Game/DanBiasGame/GameClientState/GameState/C_DynamicObj.h

22 lines
317 B
C++

#pragma once
#include "../C_Object.h"
namespace DanBias
{
namespace Client
{
class C_DynamicObj : private C_Object
{
private:
struct myData;
myData* privData;
public:
C_DynamicObj(void);
virtual ~C_DynamicObj(void);
void Init(ModelInitData modelInit);
void setPos();
void Render();
void Release();
};};};