Danbias/Code/Game/GameProtocols/LobbyProtocols.h

121 lines
2.9 KiB
C++

//////////////////////////////////////////////////////////
// Created 2013 //
// Dennis Andersen, Linda Andersson //
//////////////////////////////////////////////////////////
#ifndef GAMELOGIC_LOBBY_PROTOCOLS_H
#define GAMELOGIC_LOBBY_PROTOCOLS_H
#include <CustomNetProtocol.h>
#include "ProtocolIdentificationID.h"
namespace GameLogic
{
struct Protocol_LobbyCreateGame :public Oyster::Network::CustomProtocolObject
{
char* mapName;
char gameId;
Protocol_LobbyCreateGame()
{
this->protocol[0].value = protocol_Lobby_CreateGame;
this->protocol[0].type = Oyster::Network::NetAttributeType_Short;
this->protocol[1].type = Oyster::Network::NetAttributeType_CharArray;
this->protocol[2].type = Oyster::Network::NetAttributeType_Char;
}
Protocol_LobbyCreateGame(Oyster::Network::CustomNetProtocol& o)
{
mapName = o[1].value.netCharPtr;
gameId = o[2].value.netChar;
}
Oyster::Network::CustomNetProtocol* GetProtocol() override
{
protocol[1].value = mapName;
protocol[2].value = gameId;
return &protocol;
}
private:
Oyster::Network::CustomNetProtocol protocol;
};
struct Protocol_LobbyJoinGame :public Oyster::Network::CustomProtocolObject
{
char gameId;
Protocol_LobbyJoinGame()
{
this->protocol[0].value = protocol_Lobby_JoinGame;
this->protocol[0].type = Oyster::Network::NetAttributeType_Short;
this->protocol[1].type = Oyster::Network::NetAttributeType_Char;
}
Oyster::Network::CustomNetProtocol* GetProtocol() override
{
protocol[1].value = gameId;
return &protocol;
}
private:
Oyster::Network::CustomNetProtocol protocol;
};
struct Protocol_LobbyStartGame :public Oyster::Network::CustomProtocolObject
{
char gameId;
Protocol_LobbyStartGame()
{
this->protocol[0].value = protocol_Lobby_StartGame;
this->protocol[0].type = Oyster::Network::NetAttributeType_Short;
this->protocol[1].type = Oyster::Network::NetAttributeType_Char;
}
Oyster::Network::CustomNetProtocol* GetProtocol() override
{
protocol[1].value = gameId;
return &protocol;
}
private:
Oyster::Network::CustomNetProtocol protocol;
};
struct Protocol_LobbyJoinLobby :public Oyster::Network::CustomProtocolObject
{
Protocol_LobbyJoinLobby()
{
this->protocol[0].value = protocol_Lobby_JoinLobby;
this->protocol[0].type = Oyster::Network::NetAttributeType_Short;
}
Oyster::Network::CustomNetProtocol* GetProtocol() override
{
return &protocol;
}
private:
Oyster::Network::CustomNetProtocol protocol;
};
struct Protocol_LobbyLeaveLobby :public Oyster::Network::CustomProtocolObject
{
Protocol_LobbyLeaveLobby()
{
this->protocol[0].value = protocol_Lobby_LeaveLobby;
this->protocol[0].type = Oyster::Network::NetAttributeType_Short;
}
Oyster::Network::CustomNetProtocol* GetProtocol() override
{
return &protocol;
}
private:
Oyster::Network::CustomNetProtocol protocol;
};
}
#endif // !GAMELOGIC_PLAYER_PROTOCOLS_H