30 lines
775 B
C++
30 lines
775 B
C++
/////////////////////////////////////////////////////////////////////
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// Created by [Dennis Andersen] [2013]
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/////////////////////////////////////////////////////////////////////
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#include "GameSession.h"
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#include "GameClient.h"
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#include <GameProtocols.h>
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#include <PostBox\PostBox.h>
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#include <GameLogicStates.h>
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#include <Windows.h>
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using namespace Utility::DynamicMemory;
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using namespace Oyster;
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using namespace Oyster::Network;
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using namespace Oyster::Thread;
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using namespace GameLogic;
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namespace DanBias
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{
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void GameSession::Send(Oyster::Network::CustomNetProtocol* p)
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{
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for (unsigned int i = 0; i < this->clients.Size(); i++)
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{
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if(this->clients[i] && this->clients[i]->GetClient())
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this->clients[i]->GetClient()->Send(p);
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}
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}
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}//End namespace DanBias
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