Danbias/Code/Game/DanBiasServer/ServerObjects/Lobby/GameLobby.cpp

25 lines
503 B
C++

#include "GameLobby.h"
namespace DanBias
{
GameLobby::GameLobby(Utility::DynamicMemory::SmartPointer<ClientObject> owner)
{
}
GameLobby::~GameLobby()
{
}
void GameLobby::Release()
{
}
void GameLobby::Join(Utility::DynamicMemory::SmartPointer<ClientObject> client)
{
NetworkSession::AttachClient(client);
}
void GameLobby::AttachClient(Utility::DynamicMemory::SmartPointer<ClientObject> client, Oyster::IPostBox<DanBias::NetworkSession::NetEvent> *box)
{ }
}//End namespace DanBias