267 lines
8.0 KiB
C++
267 lines
8.0 KiB
C++
/////////////////////////////////////////////////////////////////////
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// Linear Math Quaternions
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// © Dan Andersson 2013
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/////////////////////////////////////////////////////////////////////
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#ifndef LINEARALGEBRA_QUATERNION_H
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#define LINEARALGEBRA_QUATERNION_H
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#include "Vector.h"
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#include <math.h>
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namespace LinearAlgebra
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{
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template<typename ScalarType>
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struct Quaternion
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{
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public:
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union
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{
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struct{ Vector3<ScalarType> imaginary; ScalarType real; };
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ScalarType element[4];
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char byte[sizeof(ScalarType[2])];
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};
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static const Quaternion<ScalarType> null;
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static const Quaternion<ScalarType> identity;
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Quaternion( );
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Quaternion( const Vector3<ScalarType> &imaginary, const ScalarType &real );
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operator ScalarType* ( );
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operator const ScalarType* ( ) const;
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operator char* ( );
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operator const char* ( ) const;
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ScalarType & operator [] ( int i );
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const ScalarType & operator [] ( int i ) const;
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Quaternion<ScalarType> & operator = ( const Quaternion<ScalarType> &quaternion );
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Quaternion<ScalarType> & operator *= ( const Quaternion<ScalarType> &quaternion );
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Quaternion<ScalarType> & operator *= ( const ScalarType &scalar );
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Quaternion<ScalarType> & operator /= ( const ScalarType &scalar );
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Quaternion<ScalarType> & operator += ( const Quaternion<ScalarType> &quaternion );
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Quaternion<ScalarType> & operator -= ( const Quaternion<ScalarType> &quaternion );
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Quaternion<ScalarType> operator * ( const Quaternion<ScalarType> &quaternion ) const;
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Quaternion<ScalarType> operator * ( const Vector3<ScalarType> &vector ) const;
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Quaternion<ScalarType> operator * ( const ScalarType &scalar ) const;
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Quaternion<ScalarType> operator / ( const ScalarType &scalar ) const;
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Quaternion<ScalarType> operator + ( const Quaternion<ScalarType> &quaternion ) const;
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Quaternion<ScalarType> operator - ( const Quaternion<ScalarType> &quaternion ) const;
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Quaternion<ScalarType> operator - ( ) const;
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Quaternion<ScalarType> & Conjugate( );
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Quaternion<ScalarType> & Normalize( );
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Quaternion<ScalarType> & Inverse( );
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Quaternion<ScalarType> GetConjugate( ) const;
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Quaternion<ScalarType> GetNormalized( ) const;
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Quaternion<ScalarType> GetInversed( ) const;
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ScalarType GetNorm( ) const;
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ScalarType GetModulus( ) const;
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};
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///////////////////////////////////////////////////////////////////////////////////
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// Body
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///////////////////////////////////////////////////////////////////////////////////
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template<typename ScalarType> const Quaternion<ScalarType> Quaternion<ScalarType>::null = Quaternion<ScalarType>( Vector3<ScalarType>((ScalarType)0), (ScalarType)0 );
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template<typename ScalarType> const Quaternion<ScalarType> Quaternion<ScalarType>::identity = Quaternion<ScalarType>( Vector3<ScalarType>((ScalarType)0), (ScalarType)1 );
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template<typename ScalarType>
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Quaternion<ScalarType>::Quaternion( ) : imaginary(), real() {}
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template<typename ScalarType>
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Quaternion<ScalarType>::Quaternion( const Vector3<ScalarType> &imaginary, const ScalarType &real )
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{
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this->imaginary = imaginary;
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this->real = real;
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}
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template<typename ScalarType>
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inline Quaternion<ScalarType>::operator ScalarType* ( )
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{
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return this->element;
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}
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template<typename ScalarType>
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inline Quaternion<ScalarType>::operator const ScalarType* ( ) const
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{
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return this->element;
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}
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template<typename ScalarType>
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inline Quaternion<ScalarType>::operator char* ( )
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{
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return this->byte;
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}
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template<typename ScalarType>
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inline Quaternion<ScalarType>::operator const char* ( ) const
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{
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return this->byte;
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}
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template<typename ScalarType>
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inline ScalarType & Quaternion<ScalarType>::operator [] ( int i )
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{
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return this->element[i];
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}
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template<typename ScalarType>
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inline const ScalarType & Quaternion<ScalarType>::operator [] ( int i ) const
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{
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return this->element[i];
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}
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template<typename ScalarType>
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Quaternion<ScalarType> & Quaternion<ScalarType>::operator = ( const Quaternion<ScalarType> &quaternion )
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{
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this->imaginary = quaternion.imaginary;
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this->real = quaternion.real;
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return *this;
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}
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template<typename ScalarType>
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Quaternion<ScalarType> & Quaternion<ScalarType>::operator *= ( const Quaternion<ScalarType> &quaternion )
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{
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return *this = *this * quaternion;
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}
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template<typename ScalarType>
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Quaternion<ScalarType> & Quaternion<ScalarType>::operator *= ( const ScalarType &scalar )
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{
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this->imaginary *= scalar;
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this->real *= scalar;
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return *this;
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}
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template<typename ScalarType>
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Quaternion<ScalarType> & Quaternion<ScalarType>::operator /= ( const ScalarType &scalar )
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{
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this->imaginary /= scalar;
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this->real /= scalar;
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return *this;
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}
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template<typename ScalarType>
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Quaternion<ScalarType> & Quaternion<ScalarType>::operator += ( const Quaternion<ScalarType> &quaternion )
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{
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this->imaginary += quaternion.imaginary;
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this->real += quaternion.real;
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return *this;
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}
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template<typename ScalarType>
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Quaternion<ScalarType> & Quaternion<ScalarType>::operator -= ( const Quaternion<ScalarType> &quaternion )
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{
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this->imaginary -= quaternion.imaginary;
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this->real -= quaternion.real;
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return *this;
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}
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template<typename ScalarType>
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Quaternion<ScalarType> Quaternion<ScalarType>::operator * ( const Quaternion<ScalarType> &quaternion ) const
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{
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Vector3<ScalarType> im = this->imaginary.Cross( quaternion.imaginary );
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im += (quaternion.imaginary * this->real);
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im += (this->imaginary * quaternion.real);
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ScalarType re = this->real * quaternion.real;
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re -= this->imaginary.Dot( quaternion.imaginary );
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return Quaternion<ScalarType>( im, re );
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}
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template<typename ScalarType>
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Quaternion<ScalarType> Quaternion<ScalarType>::operator * ( const Vector3<ScalarType> &vector ) const
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{
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Vector3<ScalarType> im = this->imaginary.Cross( vector );
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im += (vector * this->real);
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ScalarType re = this->imaginary.Dot( vector ) * -1;
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return Quaternion<ScalarType>( im, re );
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}
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template<typename ScalarType>
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inline Quaternion<ScalarType> Quaternion<ScalarType>::operator * ( const ScalarType &scalar ) const
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{
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return Quaternion<ScalarType>(*this) *= scalar;
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}
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template<typename ScalarType>
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inline Quaternion<ScalarType> Quaternion<ScalarType>::operator / ( const ScalarType &scalar ) const
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{
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return Quaternion<ScalarType>(*this) /= scalar;
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}
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template<typename ScalarType>
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inline Quaternion<ScalarType> Quaternion<ScalarType>::operator + ( const Quaternion<ScalarType> &quaternion ) const
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{
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return Quaternion<ScalarType>(*this) += quaternion;
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}
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template<typename ScalarType>
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inline Quaternion<ScalarType> Quaternion<ScalarType>::operator - ( const Quaternion<ScalarType> &quaternion ) const
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{
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return Quaternion<ScalarType>(*this) -= quaternion;
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}
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template<typename ScalarType>
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inline Quaternion<ScalarType> Quaternion<ScalarType>::operator - ( ) const
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{
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return Quaternion<ScalarType>(-this->imaginary, -this->real);
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}
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template<typename ScalarType>
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inline Quaternion<ScalarType> & Quaternion<ScalarType>::Conjugate( )
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{
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this->imaginary = -this->imaginary;
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return *this;
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}
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template<typename ScalarType>
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inline Quaternion<ScalarType> & Quaternion<ScalarType>::Normalize( )
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{
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return *this /= this->GetModulus();
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}
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template<typename ScalarType>
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inline Quaternion<ScalarType> & Quaternion<ScalarType>::Inverse( )
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{
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return this->Conjugate() /= this->GetNorm();
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}
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template<typename ScalarType>
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inline Quaternion<ScalarType> Quaternion<ScalarType>::GetConjugate( ) const
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{
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return Quaternion<ScalarType>(-this->imaginary, this->real );
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}
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template<typename ScalarType>
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inline Quaternion<ScalarType> Quaternion<ScalarType>::GetNormalized( ) const
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{
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return *this / this->GetModulus();
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}
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template<typename ScalarType>
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inline Quaternion<ScalarType> Quaternion<ScalarType>::GetInversed( ) const
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{
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return this->GetConjugate() /= this->GetNorm();
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}
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template<typename ScalarType>
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inline ScalarType Quaternion<ScalarType>::GetNorm( ) const
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{
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return this->imaginary.Dot(this->imaginary) + this->real * this->real;
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}
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template<typename ScalarType>
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inline ScalarType Quaternion<ScalarType>::GetModulus( ) const
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{
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return (ScalarType)::std::sqrt( this->GetNorm() );
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}
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}
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#endif |