56 lines
1.8 KiB
C++
56 lines
1.8 KiB
C++
//////////////////////////////////
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// Created by Sam Svensson 2013 //
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//////////////////////////////////
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#ifndef LEVELLOADER_H
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#define LEVELLOADER_H
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#include <string>
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#include <vector>
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#include "Utilities.h"
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#include "ObjectDefines.h"
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namespace GameLogic
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{
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class LevelLoader
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{
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public:
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LevelLoader();
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/***********************************************************
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* Lets you set the standard folderpath for the levels
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********************************************************/
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LevelLoader(std::string folderPath);
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~LevelLoader();
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/********************************************************
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* Loads the level and objects from file.
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* @param fileName: Path/name to the level-file that you want to load.
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* @return: Returns all structs with objects and information about the level.
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********************************************************/
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std::vector<Utility::DynamicMemory::SmartPointer<ObjectTypeHeader>> LoadLevel(std::string fileName);
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/********************************************************
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* Just for fast access for the meta information about the level.
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* @param fileName: Path to the level-file that you want to load.
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* @return: Returns the meta information about the level.
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********************************************************/
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LevelMetaData LoadLevelHeader(std::string fileName); //.
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/***********************************************************
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* @return: Returns the current standard folder path
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********************************************************/
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std::string GetFolderPath();
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/***********************************************************
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* Sets the standard folder path
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********************************************************/
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void SetFolderPath(std::string folderPath);
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private:
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struct PrivData;
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Utility::DynamicMemory::SmartPointer<PrivData> pData;
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};
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}
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#endif |