38 lines
1.3 KiB
C++
38 lines
1.3 KiB
C++
/////////////////////////////////////////////////////////////////////
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// Created by Dan Andersson 2013
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/////////////////////////////////////////////////////////////////////
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#pragma once
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#ifndef OYSTER_COLLISION_BOXAXISALIGNED_H
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#define OYSTER_COLLISION_BOXAXISALIGNED_H
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#include "OysterMath.h"
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#include "ICollideable.h"
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namespace Oyster { namespace Collision
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{
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class BoxAxisAligned : public ICollideable
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{
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public:
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union
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{
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struct{ ::Oyster::Math::Float3 minVertex, maxVertex; };
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char byte[2*sizeof(::Oyster::Math::Float3)];
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};
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BoxAxisAligned( );
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BoxAxisAligned( const BoxAxisAligned &box );
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BoxAxisAligned( const ::Oyster::Math::Float3 &minVertex, const ::Oyster::Math::Float3 &maxVertex );
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BoxAxisAligned( const ::Oyster::Math::Float &leftClip, const ::Oyster::Math::Float &rightClip, const ::Oyster::Math::Float &topClip, const ::Oyster::Math::Float &bottomClip, const ::Oyster::Math::Float &nearClip, const ::Oyster::Math::Float &farClip );
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~BoxAxisAligned( );
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BoxAxisAligned & operator = ( const BoxAxisAligned &box );
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ICollideable* clone( ) const;
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bool Intersects( const ICollideable *target ) const;
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bool Contains( const ICollideable *target ) const;
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ICollideable::State Advanced( const ICollideable *target ) const; //Not supported returns 0;
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};
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} }
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#endif |