Camera.cpp
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some fixing
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2013-11-29 10:03:32 +01:00 |
Camera.h
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object update
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2013-11-29 09:00:12 +01:00 |
CollisionManager.cpp
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some fixing
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2013-11-29 10:03:32 +01:00 |
CollisionManager.h
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some fixing
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2013-11-29 10:03:32 +01:00 |
DynamicObject.cpp
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GL more comments
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2013-11-29 09:23:00 +01:00 |
DynamicObject.h
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asd
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2013-11-28 08:33:29 +01:00 |
Game.cpp
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collision and refrence managers updated
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2013-11-28 11:23:11 +01:00 |
GameLogic.vcxproj
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GL starting commenting
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2013-11-29 09:05:01 +01:00 |
GameLogic.vcxproj.filters
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GL starting commenting
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2013-11-29 09:05:01 +01:00 |
GameMode.cpp
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added GameMode class to level
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2013-11-26 08:56:31 +01:00 |
GameMode.h
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asd
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2013-11-28 08:33:29 +01:00 |
IGame.cpp
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GL starting commenting
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2013-11-29 09:05:01 +01:00 |
Level.cpp
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added level and player
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2013-11-19 11:07:14 +01:00 |
Level.h
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asd
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2013-11-28 08:33:29 +01:00 |
Object.cpp
|
GL more comments
|
2013-11-29 09:23:00 +01:00 |
Object.h
|
GL more comments
|
2013-11-29 09:23:00 +01:00 |
Player.cpp
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GL starting commenting
|
2013-11-29 09:05:01 +01:00 |
Player.h
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GL more comments
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2013-11-29 09:23:00 +01:00 |
RefManager.cpp
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collision and refrence managers updated
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2013-11-28 11:23:11 +01:00 |
RefManager.h
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collision and refrence managers updated
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2013-11-28 11:23:11 +01:00 |
StaticObject.cpp
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merged with wapon, static and dynamic
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2013-11-20 16:01:39 +01:00 |
StaticObject.h
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asd
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2013-11-28 08:33:29 +01:00 |
TestGLMain.cpp
|
GL more comments
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2013-11-29 09:23:00 +01:00 |
Weapon.cpp
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added weapon and connected it to player
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2013-11-20 14:18:31 +01:00 |
Weapon.h
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asd
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2013-11-28 08:33:29 +01:00 |