51 lines
978 B
C++
51 lines
978 B
C++
#include "C_Player.h"
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#include "DllInterfaces/GFXAPI.h"
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using namespace DanBias::Client;
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struct C_Player::myData
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{
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myData(){}
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Oyster::Math3D::Float4x4 view;
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Oyster::Math3D::Float4x4 proj;
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Oyster::Graphics::Model::Model *model;
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Oyster::Math3D::Float4 lookDir;
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int ID;
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}privData;
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C_Player::C_Player(void)
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:C_DynamicObj()
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{
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}
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C_Player::~C_Player(void)
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{
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}
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void C_Player::Init(ModelInitData modelInit)
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{
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C_Object::Init(modelInit);
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// load models
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privData = new myData();
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privData->model = Oyster::Graphics::API::CreateModel(modelInit.modelPath);
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privData->model->Visible = modelInit.visible;
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privData->model->WorldMatrix = getWorld();
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privData->ID = modelInit.id;
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privData->lookDir = Oyster::Math3D::Float4 (0,0,1,0);
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}
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void C_Player::Render()
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{
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Oyster::Graphics::API::RenderModel(*(privData->model));
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}
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void C_Player::Release()
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{
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Oyster::Graphics::API::DeleteModel(privData->model);
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delete privData;
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}
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int C_Player::GetId()
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{
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return privData->ID;
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} |