Danbias/Code/Network/NetworkAPI
Pontus Fransson 95e08e84c3 Network - Overloaded Connect in NetworkClient to use std::wstring. 2014-02-13 15:21:19 +01:00
..
CustomNetProtocol.cpp GameServer - Merged with GameLogic 2014-02-05 15:16:31 +01:00
CustomNetProtocol.h GameServer - Fixed bugg where threads touched same data, n players should now be able to connect 2014-02-04 16:07:10 +01:00
NetworkAPI.vcxproj Broekn branch not broekn more 2014-01-29 10:18:01 +01:00
NetworkAPI.vcxproj.user Master - Modified igore 2014-01-08 13:07:55 +01:00
NetworkAPI_Preprocessor.h Broekn stuff to tobias 2014-01-28 09:00:02 +01:00
NetworkClient.cpp Network - Overloaded Connect in NetworkClient to use std::wstring. 2014-02-13 15:21:19 +01:00
NetworkClient.h Network - Overloaded Connect in NetworkClient to use std::wstring. 2014-02-13 15:21:19 +01:00
NetworkServer.cpp GameServer - Fixed bugg where threads touched same data, n players should now be able to connect 2014-02-04 16:07:10 +01:00
NetworkServer.h GameServer - Merge with GameLogic 2014-02-04 22:13:07 +01:00
NetworkServerEventStruct.h Broekn stuff to tobias 2014-01-28 09:00:02 +01:00
NetworkSession.cpp GameServer - Fixed bugg where threads touched same data, n players should now be able to connect 2014-02-04 16:07:10 +01:00
NetworkSession.h GameLogic - Merged with GL 2014-01-31 09:24:16 +01:00
Translator.cpp GameServer - Fixed bugg where threads touched same data, n players should now be able to connect 2014-02-04 16:07:10 +01:00
Translator.h Broekn stuff to tobias 2014-01-28 09:00:02 +01:00