34 lines
926 B
C++
34 lines
926 B
C++
//////////////////////////////////
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// Created by Sam Svensson 2013 //
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//////////////////////////////////
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#include "Loader.h"
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#include <fstream>
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using namespace GameLogic::LevelFileLoader;
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using namespace Oyster::Resource;
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using namespace std;
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char* Loader::LoadFile(std::string fileName, int &size)
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{
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//convert from string to wstring
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std::wstring temp(fileName.begin(), fileName.end());
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//convert from wstring to wchar then loads the file
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char* buffer = (char*)OysterResource::LoadResource(temp.c_str(), Oyster::Resource::ResourceType::ResourceType_Byte_Raw, -1 , false);
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//std::ifstream f;
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//f.open(fileName, std::ios::binary);
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//if (!f.is_open())
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// return 0;
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//f.seekg(0, std::ifstream::end);
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//size = f.tellg();
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//f.seekg(0);
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//char* buffer = new char[size];
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//f.read(buffer, size);
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//
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//f.close();
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//gets the size of the char buffer.
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size = OysterResource::GetResourceSize(buffer);
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return buffer;
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} |