Camera.cpp
|
fix transpose
|
2013-11-29 09:24:41 +01:00 |
Camera.h
|
object update
|
2013-11-29 09:00:12 +01:00 |
DynamicObject.cpp
|
GL more comments
|
2013-11-29 09:23:00 +01:00 |
DynamicObject.h
|
asd
|
2013-11-28 08:33:29 +01:00 |
Game.cpp
|
collision and refrence managers updated
|
2013-11-28 11:23:11 +01:00 |
GameLogic.vcxproj
|
GL starting commenting
|
2013-11-29 09:05:01 +01:00 |
GameLogic.vcxproj.filters
|
GL starting commenting
|
2013-11-29 09:05:01 +01:00 |
GameMode.cpp
|
added GameMode class to level
|
2013-11-26 08:56:31 +01:00 |
GameMode.h
|
asd
|
2013-11-28 08:33:29 +01:00 |
IGame.cpp
|
GL starting commenting
|
2013-11-29 09:05:01 +01:00 |
Level.cpp
|
added level and player
|
2013-11-19 11:07:14 +01:00 |
Level.h
|
asd
|
2013-11-28 08:33:29 +01:00 |
Object.cpp
|
GL more comments
|
2013-11-29 09:23:00 +01:00 |
Object.h
|
GL more comments
|
2013-11-29 09:23:00 +01:00 |
Player.cpp
|
GL starting commenting
|
2013-11-29 09:05:01 +01:00 |
Player.h
|
GL more comments
|
2013-11-29 09:23:00 +01:00 |
RefManager.cpp
|
collision and refrence managers updated
|
2013-11-28 11:23:11 +01:00 |
RefManager.h
|
collision and refrence managers updated
|
2013-11-28 11:23:11 +01:00 |
StaticObject.cpp
|
merged with wapon, static and dynamic
|
2013-11-20 16:01:39 +01:00 |
StaticObject.h
|
asd
|
2013-11-28 08:33:29 +01:00 |
TestGLMain.cpp
|
GL more comments
|
2013-11-29 09:23:00 +01:00 |
Weapon.cpp
|
added weapon and connected it to player
|
2013-11-20 14:18:31 +01:00 |
Weapon.h
|
asd
|
2013-11-28 08:33:29 +01:00 |