48 lines
1.6 KiB
C++
48 lines
1.6 KiB
C++
/////////////////////////////////////////////////////////////////////
|
|
// Created by Dan Andersson 2013
|
|
/////////////////////////////////////////////////////////////////////
|
|
|
|
#include "Point.h"
|
|
#include "OysterCollision3D.h"
|
|
|
|
using namespace ::Oyster::Collision3D;
|
|
using namespace ::Oyster::Math3D;
|
|
|
|
Point::Point( ) : ICollideable(Type_point), center() {}
|
|
Point::Point( const Float3 &pos ) : ICollideable(Type_point), center(pos) {}
|
|
Point::~Point( ) {}
|
|
|
|
Point & Point::operator = ( const Point &point )
|
|
{
|
|
this->center = point.center;
|
|
return *this;
|
|
}
|
|
|
|
::Utility::Memory::UniquePointer<ICollideable> Point::Clone( ) const
|
|
{ return ::Utility::Memory::UniquePointer<ICollideable>( new Point(*this) ); }
|
|
|
|
bool Point::Intersects( const ICollideable *target ) const
|
|
{
|
|
switch( target->type )
|
|
{
|
|
case Type_universe: return true;
|
|
case Type_point: return Utility::Intersect( *this, *(Point*)target );
|
|
case Type_ray: return Utility::Intersect( *(Ray*)target, *this, ((Ray*)target)->collisionDistance );
|
|
case Type_sphere: Utility::Intersect( *(Sphere*)target, *this );
|
|
case Type_plane: return Utility::Intersect( *(Plane*)target, *this );
|
|
case Type_triangle: return false; // TODO:
|
|
case Type_box_axis_aligned: return Utility::Intersect( *(BoxAxisAligned*)target, *this );
|
|
case Type_box: return Utility::Intersect( *(Box*)target, *this );
|
|
case Type_frustrum: return false; // TODO:
|
|
default: return false;
|
|
}
|
|
}
|
|
|
|
bool Point::Contains( const ICollideable *target ) const
|
|
{
|
|
switch( target->type )
|
|
{
|
|
case Type_point: return Utility::Intersect( *this, *(Point*)target );
|
|
default: return false;
|
|
}
|
|
} |