Danbias/Code/Game/GameLogic/StaticObject.cpp

34 lines
467 B
C++

#include "StaticObject.h"
using namespace GameLogic;
StaticObject::StaticObject()
:Object()
{
}
StaticObject::StaticObject(void* collisionFunc, OBJECT_TYPE type)
:Object(collisionFunc,type)
{
}
StaticObject::StaticObject(OBJECT_TYPE type)
:Object(NULL,type)
{
}
StaticObject::StaticObject(Oyster::Physics::ICustomBody *rigidBody,void* collisionFunc, OBJECT_TYPE type)
:Object(rigidBody,collisionFunc,type)
{
}
StaticObject::~StaticObject(void)
{
}