26 lines
586 B
C++
26 lines
586 B
C++
#ifndef REFMANAGER_H
|
|
#define REFMANAGER_H
|
|
|
|
#include<map>
|
|
#include "Object.h"
|
|
#include "PhysicsAPI.h"
|
|
|
|
namespace GameLogic
|
|
{
|
|
|
|
class RefManager
|
|
{
|
|
public:
|
|
RefManager(void);
|
|
~RefManager(void);
|
|
|
|
Object* GetMap(Oyster::Physics::ICustomBody &body); //returns the object of an rigidBody, mainly used for CollisionHandler
|
|
void AddMapping(Oyster::Physics::ICustomBody &body, Object &obj); //adds a mapping with body as key and the object as a value
|
|
|
|
|
|
private:
|
|
std::map<Oyster::Physics::ICustomBody*,Object*> mapper; //mapper points a rigidBody to an actual game object
|
|
|
|
};
|
|
}
|
|
#endif |