Danbias/Code/OysterGraphics/DllInterfaces/GFXAPI.cpp

105 lines
2.3 KiB
C++

#include "GFXAPI.h"
#include "../Core/Core.h"
#include "../Render/Resources/Resources.h"
#include "../Render/Rendering/Render.h"
#include "../FileLoader/ObjReader.h"
#include "../../Misc/Resource/OysterResource.h"
#include "../FileLoader/GeneralLoader.h"
namespace Oyster
{
namespace Graphics
{
namespace
{
Math::Float4x4 View;
Math::Float4x4 Projection;
}
API::State API::Init(HWND Window, bool MSAA_Quality, bool Fullscreen, Math::Float2 resulotion)
{
Core::resolution = resulotion;
if(Core::Init::FullInit(Window, MSAA_Quality, Fullscreen) == Core::Init::Fail)
{
return API::Fail;
}
if(Render::Resources::Init() == Core::Init::Fail)
{
return API::Fail;
}
Render::Preparations::Basic::SetViewPort();
return API::Sucsess;
}
void API::SetProjection(Math::Float4x4& projection)
{
Projection = projection;
}
void API::SetView(Math::Float4x4& view)
{
View = view;
}
void API::NewFrame()
{
Render::Rendering::Basic::NewFrame(View, Projection);
}
void API::RenderScene(Model::Model models[], int count)
{
Render::Rendering::Basic::RenderScene(models,count);
}
void API::RenderModel(Model::Model& m)
{
Render::Rendering::Basic::RenderScene(&m,1);
}
void API::EndFrame()
{
Render::Rendering::Basic::EndFrame();
}
API::State API::SetOptions(API::Option option)
{
return API::Sucsess;
}
Model::Model* API::CreateModel(std::wstring filename)
{
Model::Model* m = new Model::Model();
m->WorldMatrix = Oyster::Math::Float4x4::identity;
m->Visible = true;
m->info = Oyster::Resource::OysterResource::LoadResource(filename.c_str(),Oyster::Graphics::Loading::LoadOBJ);
return m;
}
void API::DeleteModel(Model::Model* model)
{
Model::ModelInfo* info = (Model::ModelInfo*)model->info;
delete model;
Oyster::Resource::OysterResource::ReleaseResource((Oyster::Resource::OHRESOURCE)info);
}
void API::Clean()
{
SAFE_DELETE(Core::viewPort);
Oyster::Resource::OysterResource::Clean();
Oyster::Graphics::Core::ShaderManager::Clean();
Oyster::Graphics::Render::Resources::Clean();
SAFE_RELEASE(Core::depthStencil);
SAFE_RELEASE(Core::backBufferRTV);
SAFE_RELEASE(Core::backBufferUAV);
SAFE_RELEASE(Core::swapChain);
SAFE_RELEASE(Core::deviceContext);
SAFE_RELEASE(Core::device);
}
}
}