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LevelLoader
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GL - Updated LevelLoader. Added lights.
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2014-02-03 14:50:27 +01:00 |
AttatchmentMassDriver.cpp
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GL - YOU CAN NOW SHOOT STUFF YAAAAY
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2014-02-03 16:19:24 +01:00 |
AttatchmentMassDriver.h
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GL - first implementation of weapons forcepull with pickup functionallity
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2014-02-03 15:32:58 +01:00 |
AttatchmentSocket.cpp
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Created test box that should now be shot at by the player
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2014-01-27 13:55:09 +01:00 |
AttatchmentSocket.h
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Created test box that should now be shot at by the player
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2014-01-27 13:55:09 +01:00 |
CollisionManager.cpp
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GL - using real dmg algorithm
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2014-02-03 16:20:50 +01:00 |
CollisionManager.h
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GL - first implementation of weapons forcepull with pickup functionallity
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2014-02-03 15:32:58 +01:00 |
DynamicObject.cpp
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GL - updated constructors to set before and after collision response functions
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2014-01-29 14:33:21 +01:00 |
DynamicObject.h
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GL - updated constructors to set before and after collision response functions
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2014-01-29 14:33:21 +01:00 |
Game.cpp
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GL - working with new models and server
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2014-01-31 09:39:44 +01:00 |
Game.h
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GL - added models and started to fix camera movement
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2014-02-03 15:52:00 +01:00 |
GameAPI.h
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GL - added models and started to fix camera movement
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2014-02-03 15:52:00 +01:00 |
GameLogic.vcxproj
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GL - Fixed ParseFunction so now we only have 1 + specialcases functions instead of 1 function for every case
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2014-01-28 11:29:35 +01:00 |
GameLogic.vcxproj.user
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asd
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2014-02-03 10:42:40 +01:00 |
GameLogicDef.h
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Merged with Gamelogic branch and fixed errors and added features
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2013-12-14 22:04:42 +01:00 |
GameLogicStates.h
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GL - adjusting in GL, added forcepushData struct for passing args when shooting. connect changes in network
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2014-01-31 14:05:52 +01:00 |
GameMode.cpp
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GameLogic - pree-sprint merge
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2014-01-20 15:47:52 +01:00 |
GameMode.h
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GameLogic - pree-sprint merge
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2014-01-20 15:47:52 +01:00 |
Game_LevelData.cpp
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GL - merge
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2014-01-30 09:40:58 +01:00 |
Game_PlayerData.cpp
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GL - merge with Erik
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2014-02-03 16:21:48 +01:00 |
IAttatchment.cpp
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updated AttatchmentMassDriver and CollisionManager
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2013-12-12 12:16:13 +01:00 |
IAttatchment.h
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GL - first implementation of weapons forcepull with pickup functionallity
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2014-02-03 15:32:58 +01:00 |
Level.cpp
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GL - testing physics
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2014-02-04 10:29:02 +01:00 |
Level.h
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GL - updated constructors to set before and after collision response functions
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2014-01-29 14:33:21 +01:00 |
Object.cpp
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GL - testing physics
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2014-02-04 10:29:02 +01:00 |
Object.h
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GL - merge with Erik
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2014-02-03 16:21:48 +01:00 |
Player.cpp
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GL - testing physics
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2014-02-04 10:29:02 +01:00 |
Player.h
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GL - merge with Erik
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2014-02-03 16:21:48 +01:00 |
StaticObject.cpp
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GL - first implementation of weapons forcepull with pickup functionallity
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2014-02-03 15:32:58 +01:00 |
StaticObject.h
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GL - updated constructors to set before and after collision response functions
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2014-01-29 14:33:21 +01:00 |
Team.cpp
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GameLogic - pree-sprint merge
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2014-01-20 15:47:52 +01:00 |
Team.h
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GameLogic - pree-sprint merge
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2014-01-20 15:47:52 +01:00 |
TeamManager.cpp
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GameLogic - pree-sprint merge
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2014-01-20 15:47:52 +01:00 |
TeamManager.h
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GameLogic - pree-sprint merge
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2014-01-20 15:47:52 +01:00 |
Weapon.cpp
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GL - first implementation of weapons forcepull with pickup functionallity
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2014-02-03 15:32:58 +01:00 |
Weapon.h
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GL - first implementation of weapons forcepull with pickup functionallity
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2014-02-03 15:32:58 +01:00 |