63 lines
1.1 KiB
C++
63 lines
1.1 KiB
C++
#include "PhysicsAPI_Impl.h"
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using namespace Oyster;
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using namespace Physics;
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API_Impl instance;
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API & Instance()
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{
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return instance;
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}
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API_Impl::API_Impl()
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{
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/** @todo TODO: Fix this constructor.*/
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}
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API_Impl::~API_Impl()
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{
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/** @todo TODO: Fix this destructor.*/
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}
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void API_Impl::SetDeltaTime( float deltaTime )
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{
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/** @todo TODO: Fix this function.*/
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}
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void API_Impl::SetGravityConstant( float g )
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{
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/** @todo TODO: Fix this function.*/
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}
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void API_Impl::SetAction( EventAction_Collision functionPointer )
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{
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/** @todo TODO: Fix this function.*/
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}
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void API_Impl::SetAction( EventAction_Destruction functionPointer )
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{
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/** @todo TODO: Fix this function.*/
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}
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void API_Impl::Update()
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{
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/** @todo TODO: Fix this function.*/
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}
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void API_Impl::MoveToLimbo( unsigned int objRef )
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{
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/** @todo TODO: Fix this function.*/
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}
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void API_Impl::ReleaseFromLimbo( unsigned int objRef )
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{
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/** @todo TODO: Fix this function.*/
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}
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unsigned int API_Impl::AddObject( ::Utility::DynamicMemory::UniquePointer<IRigidBody> handle )
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{
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/** @todo TODO: Fix this function.*/
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return 0;
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}
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void API_Impl::DestroyObject( unsigned int objRef )
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{
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/** @todo TODO: Fix this function.*/
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} |