# Art for the Spooky Game Jam entry ## Models You can find the project files for the models in the models in directories corresponding to the software used. ### Maya Models created with *Autodesk Maya 2019* are located in **models/maya2019**. ### Blender Models created with *Blender 2.8x* are located in **models/blender280**. ### References References for modeling work are located in **models/references**. ### Exports #### bcos Meshes for rendering and for collision checking are exported using the *blender bcos exporter* for **Blender 2.8x**, and are located in **models/exports/bcos**. The files are using the ecos engine data format, *bcos*, and since the game engine differentiate asset loaders by file extension a letter has been added to the file extension differentiate between meshes for rendering and for collision checking. - *bcosm* are meshes for rendering. - *bcosp* are meshes for collision checking; *p* as in *physics*. ### Wavefront obj Some models have also been exported into *obj*-files with accompanying *mtl*-files, as a clean intermediary format between Autodesk Maya and Blender. ## Textures ### Gimp Textures created with **Gimp 2.8x** are located in **textures/gimp280**. ### Photoshop Textures created with **Photoshop CC 2019** are located in **textures/photoshop2019**. ### References References for texture work are located in **textures/references**. ### Exports Located in **textures/exports**, These are the textures ready for use by the game engine as well as Blender and Maya for rendering. ## Examples and screenshots The directory **examples-and-screenshots** contains a collection of art related to- or exported during the development.