20 lines
338 B
Plaintext
20 lines
338 B
Plaintext
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#version 130
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in vec3 vPosition2;
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in vec2 vTexCoords2;
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in vec3 vNormal2;
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out vec4 outColor;
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uniform vec3 diffuseColor;
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uniform sampler2D diffuseTextureID;
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void main() {
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// Texturing
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vec4 pixelColor = texture2D(diffuseTextureID, vTexCoords2);
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// Final color
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outColor = vec4(diffuseColor.rgb, pixelColor.r);
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outColor = vec4(1);
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}
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