22 lines
354 B
Plaintext
22 lines
354 B
Plaintext
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#version 130
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in vec3 vPosition;
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in vec2 vTexCoords;
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in vec3 vNormal;
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out vec3 vPosition2;
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out vec2 vTexCoords2;
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out vec3 vNormal2;
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void main() {
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// Handle texCoords
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vTexCoords2 = vTexCoords;
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// Handle normal
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vNormal2 = vNormal;
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// Handle position
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vPosition2 = vPosition;
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gl_Position = vec4(vPosition, 1.0);
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}
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