From c10f39ed21bd21d09344ffb9ba736afe0000c95d Mon Sep 17 00:00:00 2001 From: Fredrick Johansson Date: Wed, 19 Aug 2020 22:02:52 +0200 Subject: [PATCH] JAMSPOOK-13 - Positioned track pieces - Repositioned the track pieces to resemple a level. --- src/JamSpookGame.cpp | 28 ++++++++++++++-------------- 1 file changed, 14 insertions(+), 14 deletions(-) diff --git a/src/JamSpookGame.cpp b/src/JamSpookGame.cpp index 1b2b8bf..d726af2 100644 --- a/src/JamSpookGame.cpp +++ b/src/JamSpookGame.cpp @@ -95,7 +95,7 @@ JamSpookGame::JamSpookGame(): // 16.0f/9.0f, -// mCamera = camFactory->createPerspective(vec3(-40.0f, 40.0f, 40.0f), +// mCamera = camFactory->createPerspective(vec3(1.0f, 100.0f, 0.0f), mCamera = camFactory->createPerspective(vec3(-60.0f, 40.0f, 60.0f), vec3(0.0f, -20.0f, 0.0f), vec3(0.0f, 1.0f, 0.0f), @@ -242,17 +242,17 @@ void JamSpookGame::set() // delete floorFactory; // -// // Create 2 jump180s -// unique_ptr jump180Factory = make_unique( -// dynamic_pointer_cast(findSystem(IDCache::get("AssetSystem"))), -// graphicsSystem, -// dynamic_pointer_cast(findSystem(IDCache::get("PhysicsSystem"))), -// renderLayerGame); -// -// jump180Factory->createJump180(vec3(0, 0, 0), vec3(0, 0, 0)); -// jump180Factory->createJump180(vec3(18,-10, 12), vec3(0, 180, 0)); -// -// jump180Factory.reset(); + // Create 2 jump180s + unique_ptr jump180Factory = make_unique( + dynamic_pointer_cast(findSystem(IDCache::get("AssetSystem"))), + graphicsSystem, + dynamic_pointer_cast(findSystem(IDCache::get("PhysicsSystem"))), + renderLayerGame); + + jump180Factory->createJump180(vec3(0, 0, 0), vec3(0, 0, 0)); + jump180Factory->createJump180(vec3(25,-15, 14), vec3(0, 180, 0)); + + jump180Factory.reset(); // Create the goal unique_ptr goalFactory = make_unique( @@ -261,8 +261,8 @@ void JamSpookGame::set() dynamic_pointer_cast(findSystem(IDCache::get("PhysicsSystem"))), renderLayerGame); -// goalFactory->createGoal(vec3(0, -25, -10)); - goalFactory->createGoal(vec3(0, 0, 0)); + goalFactory->createGoal(vec3(-1, -30, -12)); +// goalFactory->createGoal(vec3(0, 0, 0)); goalFactory.reset();