#version 130 in vec3 vPosition; in vec2 vTexCoords; in vec3 vNormal; out vec3 vPosition2; out vec2 vTexCoords2; out vec3 vNormal2; void main() { // Handle texCoords vTexCoords2 = vTexCoords; // Handle normal vNormal2 = vNormal; // Handle position vPosition2 = vPosition; gl_Position = vec4(vPosition, 1.0); }