#version 130 in vec3 vPosition2; in vec2 vTexCoords2; in vec3 vNormal2; out vec4 outColor; uniform vec3 diffuseColor; uniform sampler2D diffuseTextureID; void main() { // Texturing vec4 pixelColor = texture2D(diffuseTextureID, vTexCoords2); // Final color outColor = vec4(diffuseColor.rgb, pixelColor.r); outColor = vec4(1); }