20 lines
546 B
GLSL
20 lines
546 B
GLSL
#version 450
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layout (location = 0) in vec3 vertexPosition;
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layout (location = 0) out vec3 vertexViewSpacePosition;
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layout (location = 1) out vec2 vertexTexCoords;
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void main() {
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// Handle texCoords
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if (vertexPosition.x < 0) vertexTexCoords.x = 0;
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if (vertexPosition.y < 0) vertexTexCoords.y = 0;
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if (vertexPosition.x > 0) vertexTexCoords.x = 1;
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if (vertexPosition.y > 0) vertexTexCoords.y = 1;
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// Handle position
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vertexViewSpacePosition = vertexPosition;
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gl_Position = vec4(vertexPosition, 1.0);
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}
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