A texture converter tool used to bake the glow-intensity into the alpha channel of the resulting texture image file.
Made for the indie game NO EDGE (Danbias), http://noedge.nerdcavestudio.com/
Updated 2024-02-06 11:40:28 +01:00
Repository containing Oyster engine and DanBias. (Cloned from Dennis Andersen's Github, not sure what the difference is to Danbias repo).
Updated 2024-02-06 11:40:15 +01:00
College Game Group Project, sadly missing its content files. I have them somewhere.
Updated 2024-02-06 11:36:10 +01:00
The game code repo for the spooky game jam game.
Updated 2024-02-04 14:23:43 +01:00