Danbias/Code/Misc/Input/Include/Win32/Win32Mouse.h

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/////////////////////////////////////////////////////////////////////
// Created by [Dennis Andersen] [2013]
/////////////////////////////////////////////////////////////////////
#ifndef INPUT_WIN32MOUSE_H
#define INPUT_WIN32MOUSE_H
#include "..\Mouse.h"
#include <Windows.h>
namespace Input
{
class Win32Mouse :public Mouse
{
public:
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Win32Mouse(HWND target);
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~Win32Mouse();
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bool IsBtnUp(Enum::SAMI key) const override;
bool IsBtnDown(Enum::SAMI key) const override;
int GetWheelDelta() const override;
Struct::SAIPointInt2D& GetPixelPosition(Struct::SAIPointInt2D &targetMem = Struct::SAIPointInt2D()) const override;
Struct::SAIPointFloat2D& GetNormalizedPosition(Struct::SAIPointFloat2D &targetMem = Struct::SAIPointFloat2D()) override;
Struct::SAIPointFloat2D& GetDeltaPosition(Struct::SAIPointFloat2D& targetMem = Struct::SAIPointFloat2D()) const override;
void Activate () override;
void Deactivate () override;
inline bool IsActive() override { return this->isActive; }
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void ProccessMouseData (RAWMOUSE mouse);
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bool Create( );
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void ToggleDefault( bool toggler );
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private:
struct Buttons
{
unsigned int makeCode;
bool isDown;
};
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static const int MAXBUTTONS =Enum::SAMI_Unknown;
Buttons buttons[MAXBUTTONS];
RAWINPUTDEVICE device;
Struct::SAIPointInt2D windowSize;
bool isActive;
Struct::SAIPointInt2D winCursPos;
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};
}
#endif // !INPUT_WIN32MOUSE_H