Danbias/Code/Game/GameClient/GameClientState/Buttons/EventButtonGUI.h

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//////////////////////////////////////
// Created by Pontus Fransson 2014 //
//////////////////////////////////////
#ifndef DANBIAS_CLIENT_EVENT_BUTTON_GUI_H
#define DANBIAS_CLIENT_EVENT_BUTTON_GUI_H
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#include "EventHandler/EventButton.h"
#include "DllInterfaces/GFXAPI.h"
namespace DanBias
{
namespace Client
{
/*Dictates if the texture should be resized based on the screen aspect ratio.
*/
enum ResizeAspectRatio
{
ResizeAspectRatio_None,
ResizeAspectRatio_Width,
ResizeAspectRatio_Height,
ResizeAspectRatio_Count,
ResizeAspectRatio_Unknown = -1
};
template <typename Owner>
class EventButtonGUI : public Oyster::Event::EventButton<Owner>
{
public:
EventButtonGUI(std::wstring textureName, std::wstring buttonText,
Oyster::Math::Float4 textColor, Oyster::Math::Float4 backColor, Oyster::Math::Float4 hoverColor, Oyster::Math::Float4 pressedColor,
Owner owner, Oyster::Math::Float3 pos, Oyster::Math::Float2 size, ResizeAspectRatio resize = ResizeAspectRatio_None)
: EventButton(owner), pos(pos), size(size), texture(NULL), buttonText(buttonText),
textColor(textColor), backColor(backColor), hoverColor(hoverColor), pressedColor(pressedColor)
{
CreateTexture(textureName);
if(resize != ResizeAspectRatio_None) ResizeWithAspectRatio(resize);
}
EventButtonGUI(std::wstring textureName, std::wstring buttonText,
Oyster::Math::Float4 textColor, Oyster::Math::Float4 backColor, Oyster::Math::Float4 hoverColor, Oyster::Math::Float4 pressedColor,
EventFunc func, Oyster::Math::Float3 pos,
Oyster::Math::Float2 size, ResizeAspectRatio resize = ResizeAspectRatio_None)
: EventButton(func), pos(pos), size(size), texture(NULL), buttonText(buttonText),
textColor(textColor), backColor(backColor), hoverColor(hoverColor), pressedColor(pressedColor)
{
CreateTexture(textureName);
if(resize != ResizeAspectRatio_None) ResizeWithAspectRatio(resize);
}
EventButtonGUI(std::wstring textureName, std::wstring buttonText,
Oyster::Math::Float4 textColor, Oyster::Math::Float4 backColor, Oyster::Math::Float4 hoverColor, Oyster::Math::Float4 pressedColor,
EventFunc func, Owner owner, Oyster::Math::Float3 pos,
Oyster::Math::Float2 size, ResizeAspectRatio resize = ResizeAspectRatio_None)
: EventButton(func, owner), pos(pos), size(size), texture(NULL), buttonText(buttonText),
textColor(textColor), backColor(backColor), hoverColor(hoverColor), pressedColor(pressedColor)
{
CreateTexture(textureName);
if(resize != ResizeAspectRatio_None) ResizeWithAspectRatio(resize);
}
EventButtonGUI(std::wstring textureName, std::wstring buttonText,
Oyster::Math::Float4 textColor, Oyster::Math::Float4 backColor, Oyster::Math::Float4 hoverColor, Oyster::Math::Float4 pressedColor,
EventFunc func, Owner owner, void* userData, Oyster::Math::Float3 pos, Oyster::Math::Float2 size, ResizeAspectRatio resize = ResizeAspectRatio_None)
: EventButton(func, owner, userData), pos(pos), size(size), texture(NULL), buttonText(buttonText),
textColor(textColor), backColor(backColor), hoverColor(hoverColor), pressedColor(pressedColor)
{
CreateTexture(textureName);
if(resize != ResizeAspectRatio_None) ResizeWithAspectRatio(resize);
}
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virtual ~EventButtonGUI()
{
Oyster::Graphics::API::DeleteTexture(texture);
texture = NULL;
}
void CreateTexture(std::wstring textureName)
{
//Create texture
texture = Oyster::Graphics::API::CreateTexture(textureName);
}
virtual void RenderTexture()
{
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if(EventButton<Owner>::Enabled())
{
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// let the using dev decide what is rendered
//Oyster::Graphics::API::RenderGuiElement(texture, pos, size, Oyster::Math::Float4(1.0f, 1.0f, 1.0f, 1.0f));
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//Render att xPos and yPos
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//With width and height
if(EventButton<Owner>::GetState() == ButtonState_None)
{
Oyster::Graphics::API::RenderGuiElement(texture, pos, size, backColor);
}
else if(EventButton<Owner>::GetState() == ButtonState_Hover)
{
Oyster::Graphics::API::RenderGuiElement(texture, pos, size, hoverColor);
}
else
{
Oyster::Graphics::API::RenderGuiElement(texture, pos, size, pressedColor);
}
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}
}
virtual void RenderText()
{
if(buttonText.size() > 0)
{
Oyster::Graphics::API::RenderText(buttonText, pos - Float3(size.x * 0.5f, size.y * 0.25f, -0.001f), size, size.y * 0.5f, textColor);
}
}
private:
void ResizeWithAspectRatio(ResizeAspectRatio resize)
{
RECT r;
GetClientRect(WindowShell::GetHWND(), &r);
if(resize == ResizeAspectRatio_Height)
size.y *= (float)r.right/(float)r.bottom;
else if(resize == ResizeAspectRatio_Width)
size.x *= (float)r.bottom/(float)r.right;
}
protected:
Oyster::Math::Float3 pos;
Oyster::Math::Float2 size;
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Oyster::Graphics::API::Texture texture;
std::wstring buttonText;
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Oyster::Math::Float4 textColor;
Oyster::Math::Float4 backColor;
Oyster::Math::Float4 hoverColor;
Oyster::Math::Float4 pressedColor;
};
}
}
#endif