Danbias/Code/Game/DanBiasGame/GameClientState/C_obj/C_Player.h

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#ifndef DANBIAS_CLIENT_CPLAYER_H
#define DANBIAS_CLIENT_CPLAYER_H
#include "C_DynamicObj.h"
namespace DanBias
{
namespace Client
{
class C_Player : public C_DynamicObj
{
private:
struct myData;
myData* privData;
public:
C_Player(void);
virtual ~C_Player(void);
void Init(ModelInitData modelInit);
void Render();
void Release();
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int GetId();
};};};
#endif