Danbias/Code/Game/DanBiasGame/GameClientState/C_obj/C_Player.h

26 lines
369 B
C++

#ifndef DANBIAS_CLIENT_CPLAYER_H
#define DANBIAS_CLIENT_CPLAYER_H
#include "C_DynamicObj.h"
namespace DanBias
{
namespace Client
{
class C_Player : public C_DynamicObj
{
private:
struct myData;
myData* privData;
public:
C_Player(void);
virtual ~C_Player(void);
void Init(ModelInitData modelInit);
void Render();
void Release();
int GetId();
};};};
#endif