Danbias/Code/Game/GameProtocols/ControlProtocols.h

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2013-12-18 15:28:47 +01:00
#ifndef GAMELOGIC_CONTROL_PROTOCOLS_H
#define GAMELOGIC_CONTROL_PROTOCOLS_H
#include <CustomNetProtocol.h>
#include "ProtocolIdentificationID.h"
namespace GameLogic
{
struct Protocol_Status :public Oyster::Network::CustomProtocolObject
{
enum States
{
States_ready,
States_idle,
States_bussy,
States_disconected,
};
States status;
Protocol_Status()
{
this->protocol[0].value = protocol_Status;
this->protocol[0].type = Oyster::Network::NetAttributeType_Short;
this->protocol[1].type = Oyster::Network::NetAttributeType_Short;
}
Oyster::Network::CustomNetProtocol* GetProtocol() override
{
this->protocol[1].value = status;
return &protocol;
}
private:
Oyster::Network::CustomNetProtocol protocol;
};
}
#endif //!GAMELOGIC_CONTROL_PROTOCOLS_H