38 lines
812 B
C++
38 lines
812 B
C++
#ifndef GAMELOGIC_CONTROL_PROTOCOLS_H
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#define GAMELOGIC_CONTROL_PROTOCOLS_H
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#include <CustomNetProtocol.h>
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#include "ProtocolIdentificationID.h"
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namespace GameLogic
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{
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struct Protocol_Status :public Oyster::Network::CustomProtocolObject
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{
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enum States
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{
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States_ready,
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States_idle,
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States_bussy,
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States_disconected,
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};
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States status;
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Protocol_Status()
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{
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this->protocol[0].value = protocol_Status;
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this->protocol[0].type = Oyster::Network::NetAttributeType_Short;
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this->protocol[1].type = Oyster::Network::NetAttributeType_Short;
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}
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Oyster::Network::CustomNetProtocol* GetProtocol() override
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{
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this->protocol[1].value = status;
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return &protocol;
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}
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private:
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Oyster::Network::CustomNetProtocol protocol;
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};
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}
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#endif //!GAMELOGIC_CONTROL_PROTOCOLS_H
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