Danbias/Code/Game/DanBiasGame/Include/DanBiasGame.h

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#ifndef DANBIASGAME_DANBIASGAME_H
#define DANBIASGAME_DANBIASGAME_H
#if defined (DANBIAS_GAME_DLL_EXPORT)
#define DANBIAS_GAME_DLL __declspec(dllexport)
#else
#define DANBIAS_GAME_DLL __declspec(dllimport)
#endif
#define NOMINMAX
#include <Windows.h>
#include "DllInterfaces/GFXAPI.h"
#include "L_inputClass.h"
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namespace DanBias
{
extern "C"
{
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enum DanBiasClientReturn
{
DanBiasClientReturn_Error,
DanBiasClientReturn_Sucess,
};
struct DanBiasGameDesc
{
//Stuff goes here...
int port;
HINSTANCE hinst;
int nCmdShow;
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};
LRESULT CALLBACK WndProc(HWND, UINT, WPARAM, LPARAM);
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class DANBIAS_GAME_DLL DanBiasGame
{
public:
//--------------------------------------------------------------------------------------
// Interface API functions
//--------------------------------------------------------------------------------------
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static DanBiasClientReturn Initiate(DanBiasGameDesc& desc);
static DanBiasClientReturn Run();
static void Release();
private:
static HRESULT InitWindow( HINSTANCE hInstance, int nCmdShow);
static HRESULT InitDirect3D();
static HRESULT InitGame();
static HRESULT Update(float deltaTime);
static HRESULT Render(float deltaTime);
static HRESULT CleanUp();
private:
static __int64 cntsPerSec;
static __int64 prevTimeStamp;
static float secsPerCnt;
static InputClass* inputObj;
static HINSTANCE g_hInst;
static HWND g_hWnd;
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};
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}//End Extern "C"
} //End namespace DanBias
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#endif // !DANBIASGAME_DANBIASGAME_H