Danbias/Code/Game/GameClient/GameClientState/NetLoadState.h

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#ifndef DANBIAS_CLIENT_NETLOADSTATE_H
#define DANBIAS_CLIENT_NETLOADSTATE_H
#include "GameClientState.h"
#include "NetworkClient.h"
namespace DanBias
{
namespace Client
{
class NetLoadState : public GameClientState
{
public:
NetLoadState( );
virtual ~NetLoadState( );
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bool Init( SharedStateContent &shared );
ClientState Update( float deltaTime );
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bool Render();
bool Release();
void ChangeState( ClientState next );
void DataRecieved( ::Oyster::Network::NetEvent<::Oyster::Network::NetworkClient*, ::Oyster::Network::NetworkClient::ClientEventArgs> e );
private:
struct MyData;
::Utility::DynamicMemory::UniquePointer<MyData> privData;
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void LoadGame( const ::std::string &fileName );
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};
}
}
#endif // ! DANBIAS_CLIENT_LOGINSTATE_H