29 lines
628 B
C
29 lines
628 B
C
|
#ifndef DANBIAS_CLIENT_NETLOADSTATE_H
|
||
|
#define DANBIAS_CLIENT_NETLOADSTATE_H
|
||
|
|
||
|
#include "GameClientState.h"
|
||
|
#include "NetworkClient.h"
|
||
|
|
||
|
namespace DanBias
|
||
|
{
|
||
|
namespace Client
|
||
|
{
|
||
|
class NetLoadState : public GameClientState
|
||
|
{
|
||
|
private:
|
||
|
struct MyData;
|
||
|
::Utility::DynamicMemory::UniquePointer<MyData> privData;
|
||
|
public:
|
||
|
NetLoadState( );
|
||
|
virtual ~NetLoadState( );
|
||
|
|
||
|
bool Init( Oyster::Network::NetworkClient* nwClient );
|
||
|
ClientState Update( float deltaTime, InputClass* KeyInput );
|
||
|
|
||
|
bool Render();
|
||
|
bool Release();
|
||
|
void ChangeState( ClientState next );
|
||
|
};
|
||
|
}
|
||
|
}
|
||
|
#endif // ! DANBIAS_CLIENT_LOGINSTATE_H
|