Danbias/Code/Game/DanBiasGame/GameClientState/NetLoadState.h

29 lines
628 B
C++

#ifndef DANBIAS_CLIENT_NETLOADSTATE_H
#define DANBIAS_CLIENT_NETLOADSTATE_H
#include "GameClientState.h"
#include "NetworkClient.h"
namespace DanBias
{
namespace Client
{
class NetLoadState : public GameClientState
{
private:
struct MyData;
::Utility::DynamicMemory::UniquePointer<MyData> privData;
public:
NetLoadState( );
virtual ~NetLoadState( );
bool Init( Oyster::Network::NetworkClient* nwClient );
ClientState Update( float deltaTime, InputClass* KeyInput );
bool Render();
bool Release();
void ChangeState( ClientState next );
};
}
}
#endif // ! DANBIAS_CLIENT_LOGINSTATE_H