Danbias/Code/Game/DanBiasServer/ServerObjects/NetworkSession.cpp

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2013-12-12 09:33:59 +01:00
#include "NetworkSession.h"
namespace DanBias
{
NetworkSession::NetworkSession()
{
}
NetworkSession::~NetworkSession()
{
}
void NetworkSession::AttachClient(Utility::DynamicMemory::SmartPointer<Oyster::Network::NetworkClient> client)
{
}
void NetworkSession::DetachClient(Utility::DynamicMemory::SmartPointer<Oyster::Network::NetworkClient> client)
{
}
void NetworkSession::DetachClient(short ID)
{
}
void NetworkSession::Kick(Utility::DynamicMemory::SmartPointer<Oyster::Network::NetworkClient> client)
{
}
void NetworkSession::Kick()
{
}
Oyster::Network::NetworkClient* NetworkSession::operator[](int Identification)
{
return 0;
}
}//End namespace DanBias