Danbias/Code/Game/DanBiasGame/GameClientState/C_obj/C_Player.cpp

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#include "C_Player.h"
#include "DllInterfaces/GFXAPI.h"
using namespace DanBias::Client;
struct C_Player::myData
{
myData(){}
Oyster::Math3D::Float4x4 view;
Oyster::Math3D::Float4x4 proj;
Oyster::Graphics::Model::Model *model;
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Oyster::Math3D::Float4 lookDir;
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int ID;
}privData;
C_Player::C_Player(void)
:C_DynamicObj()
{
}
C_Player::~C_Player(void)
{
}
void C_Player::Init(ModelInitData modelInit)
{
C_Object::Init(modelInit);
// load models
privData = new myData();
privData->model = Oyster::Graphics::API::CreateModel(modelInit.modelPath);
privData->model->Visible = modelInit.visible;
privData->model->WorldMatrix = getWorld();
privData->ID = modelInit.id;
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privData->lookDir = Oyster::Math3D::Float4 (0,0,1,0);
}
void C_Player::Render()
{
Oyster::Graphics::API::RenderModel(privData->model);
}
void C_Player::Release()
{
Oyster::Graphics::API::DeleteModel(privData->model);
delete privData;
}
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int C_Player::GetId()
{
return privData->ID;
}