2014-02-07 11:09:59 +01:00
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#include "Header.hlsli"
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2013-12-18 20:28:06 +01:00
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PixelOut main(VertexOut input)
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{
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PixelOut output;
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output.DiffuseGlow = Diffuse.Sample(S1, input.UV);
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2014-02-07 08:34:01 +01:00
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output.NormalSpec = float4(normalize(input.normal), Normal.Sample(S1,input.UV).w);
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2013-12-18 20:28:06 +01:00
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return output;
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}
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