23 lines
997 B
Plaintext
23 lines
997 B
Plaintext
|
|
||
|
Bullet Physics Library is an open source project with help from the community at the Physics Forum
|
||
|
See the forum at http://bulletphysics.com
|
||
|
|
||
|
The project was started by Erwin Coumans
|
||
|
|
||
|
Following people contributed to Bullet
|
||
|
(random order, please let us know on the forum if your name should be in this list)
|
||
|
|
||
|
Gino van den Bergen: LinearMath classes
|
||
|
Christer Ericson: parts of the voronoi simplex solver
|
||
|
Simon Hobbs: 3d axis sweep and prune, Extras/SATCollision, separating axis theorem + SIMD code
|
||
|
Dirk Gregorius: generic D6 constraint
|
||
|
Erin Catto: accumulated impulse in sequential impulse
|
||
|
Nathanael Presson: EPA penetration depth calculation
|
||
|
Francisco Leon: GIMPACT Concave Concave collision
|
||
|
Joerg Henrichs: make buildsystem (work in progress)
|
||
|
Eric Sunshine: jam + msvcgen buildsystem
|
||
|
Steve Baker: GPU physics and general implementation improvements
|
||
|
Jay Lee: Double precision support
|
||
|
KleMiX, aka Vsevolod Klementjev, managed version, rewritten in C# for XNA
|
||
|
Erwin Coumans: most other source code
|