61 lines
1.9 KiB
C
61 lines
1.9 KiB
C
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#ifndef EMPTY_GLUT_H
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#define EMPTY_GLUT_H
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#include <GL/gl.h>
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#include <GL/glu.h>
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#define GLUT_KEY_F1 0
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#define GLUT_KEY_F2 1
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#define GLUT_KEY_END 2
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#define GLUT_KEY_LEFT 3
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#define GLUT_KEY_RIGHT 4
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#define GLUT_KEY_UP 5
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#define GLUT_KEY_DOWN 6
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#define GLUT_KEY_PAGE_UP 7
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#define GLUT_KEY_PAGE_DOWN 8
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#define GLUT_KEY_HOME 9
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#define GLUT_KEY_F3 10
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#define GLUT_KEY_F4 11
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#define GLUT_KEY_F5 12
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#define GLUT_ACTIVE_SHIFT 13
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#define GLUT_DOUBLE 1
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#define GLUT_RGBA 2
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#define GLUT_DEPTH 4
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#define GLUT_STENCIL 8
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#define GLUT_WINDOW_WIDTH 16
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#define GLUT_WINDOW_HEIGHT 32
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#define GLUT_RGB 64
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inline void glutSwapBuffers() {}
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inline void glutShowWindow() {}
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inline void glutPostRedisplay() {}
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inline void glutInit(int *argc, char **argv) {}
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inline void glutInitDisplayMode( unsigned int ) {}
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inline void glutInitWindowPosition(int x, int y) {}
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inline void glutInitWindowSize(int x, int y) {}
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inline int glutCreateWindow( const char *str) {return 0;}
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inline void glutKeyboardFunc( void (*func)(unsigned char, int ,int ) ) {}
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inline void glutSpecialFunc( void (*func)(int key, int x,int y) ) {}
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inline void glutSpecialUpFunc( void (*func)(int key, int x,int y) ) {}
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inline void glutReshapeFunc( void (*func)(int w,int h) ) {}
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inline void glutDisplayFunc( void (*func)() ) {}
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inline void glutIdleFunc( void (*func)() ) {}
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inline void glutMotionFunc( void (*func)(int x,int y) ) {}
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inline void glutMouseFunc( void (*func)(int button,int state,int x,int y) ) {}
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inline void glutMainLoop() {}
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inline void glutSetWindow(int bla) {}
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inline void glutSolidCube(GLfloat ) {}
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inline void glutSolidSphere(GLfloat , int a , int b) {}
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inline void glutSolidCone(GLfloat ,GLfloat , int a , int b) {}
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inline int glutGetModifiers() { return 0;}
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inline void gluPerspective(float a,float b,float c,float d) {}
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inline float glutGet(int code) { return 0.f;}
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#endif
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