2013-11-06 22:52:00 +01:00
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#pragma once
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#ifndef Mesh_h
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#define Mesh_h
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//#include "../Engine.h"
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//#include "..\Core\CoreIncludes.h"
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//#include "..\Core\Buffer.h"
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#include "OysterMath.h"
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//#include "ICollideable.h"
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#include "ModelInfo.h"
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2013-11-21 13:45:11 +01:00
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//using namespace Oyster::Math;
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2013-11-06 22:52:00 +01:00
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namespace Oyster
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{
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2013-11-20 10:22:01 +01:00
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namespace Graphics
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2013-11-06 22:52:00 +01:00
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{
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2013-11-20 10:22:01 +01:00
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namespace Render
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2013-11-06 22:52:00 +01:00
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{
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2013-11-20 10:22:01 +01:00
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struct Model
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{
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ModelInfo* info;
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2013-11-21 18:31:16 +01:00
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Oyster::Math::Float4x4 World;
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2013-11-20 10:22:01 +01:00
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bool Visible;
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};
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}
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2013-11-06 22:52:00 +01:00
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};
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};
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#endif
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