2013-12-10 11:26:18 +01:00
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#ifndef DANBIAS_CLIENT_GAMESTATE_H
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#define DANBIAS_CLIENT_GAMESTATE_H
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2013-12-06 10:38:43 +01:00
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#include "GameClientState.h"
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2013-12-10 11:26:18 +01:00
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#include "OysterMath.h"
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#include <string>
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2014-02-10 16:30:47 +01:00
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#include "Camera_FPS.h"
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2014-02-10 14:00:14 +01:00
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#include "LevelLoader/LevelLoader.h"
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#include "C_obj/C_Player.h"
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#include "C_obj/C_DynamicObj.h"
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#include "C_obj/C_StaticObj.h"
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#include "DynamicArray.h"
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2013-12-06 10:38:43 +01:00
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namespace DanBias
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{
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namespace Client
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{
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2014-02-12 09:02:44 +01:00
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class GameState : public GameClientState
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2013-12-10 11:26:18 +01:00
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{
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enum gameStateState
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{
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gameStateState_loading,
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gameStateState_playing,
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gameStateState_end,
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};
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private:
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2014-01-13 12:11:45 +01:00
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2014-02-12 09:02:44 +01:00
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bool key_forward;
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bool key_backward;
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bool key_strafeRight;
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bool key_strafeLeft;
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bool key_Shoot;
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bool key_Jump;
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Camera_FPS camera;
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2014-01-13 12:11:45 +01:00
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2014-02-12 09:02:44 +01:00
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int myId;
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struct myData;
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myData* privData;
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Utility::DynamicMemory::DynamicArray<Utility::DynamicMemory::SmartPointer<C_StaticObj>> staticObjects;
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Utility::DynamicMemory::DynamicArray<Utility::DynamicMemory::SmartPointer<C_Object>> dynamicObjects;
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//Utility::DynamicMemory::DynamicArray<Utility::DynamicMemory::SmartPointer<C_Player>> playObjects;
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public:
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GameState(void);
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~GameState(void);
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bool Init(Oyster::Network::NetworkClient* nwClient);
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GameClientState::ClientState Update(float deltaTime, InputClass* KeyInput) override;
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bool LoadModels(std::string mapFile);
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bool LoadModels();
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bool InitCamera(Oyster::Math::Float3 startPos) ;
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void InitiatePlayer(int id, std::wstring modelName, Oyster::Math::Float4x4 world);
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gameStateState LoadGame();
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void readKeyInput(InputClass* KeyInput);
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bool Render()override;
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bool Release()override;
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2013-12-13 12:02:49 +01:00
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2014-02-12 10:43:06 +01:00
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void DataRecieved( ::Oyster::Network::NetEvent<::Oyster::Network::NetworkClient*, ::Oyster::Network::NetworkClient::ClientEventArgs> e );
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2014-02-12 09:02:44 +01:00
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};
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}
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}
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2013-12-10 11:26:18 +01:00
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#endif
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