Danbias/Code/GameLogic/Object.h

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#ifndef OBJECT_H
#define OBJECT_H
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#include "Model/Model.h"
#include "Render/Rendering/Render.h"
#include "Utilities.h"
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namespace GameLogic
{
class Object
{
public:
Object(void);
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virtual ~Object(void);
Utility::DynamicMemory::UniquePointer<Oyster::Graphics::Render::Model> model;
void Render();
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private:
protected:
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//either a model pointer or an ID to an arraypos filled with models that are to be rendered
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//rigidBody
};
}
#endif