2013-11-28 08:33:29 +01:00
|
|
|
//////////////////////////////////////////////////
|
|
|
|
//Created by Erik and Linda of the GameLogic team
|
|
|
|
//////////////////////////////////////////////////
|
|
|
|
|
|
|
|
|
2013-11-20 14:25:37 +01:00
|
|
|
#ifndef DYNAMICOBJECT_H
|
|
|
|
#define DYNAMICOBJECT_H
|
|
|
|
|
|
|
|
namespace GameLogic
|
|
|
|
{
|
|
|
|
|
2013-11-26 11:32:00 +01:00
|
|
|
|
2013-12-05 11:50:39 +01:00
|
|
|
class DynamicObject
|
2013-11-20 14:25:37 +01:00
|
|
|
{
|
|
|
|
|
|
|
|
public:
|
2013-12-05 11:50:39 +01:00
|
|
|
DynamicObject();
|
2013-11-20 14:25:37 +01:00
|
|
|
~DynamicObject(void);
|
|
|
|
|
2013-11-28 08:33:29 +01:00
|
|
|
void Update();
|
|
|
|
|
2013-12-05 11:50:39 +01:00
|
|
|
private:
|
|
|
|
struct PrivateData;
|
|
|
|
PrivateData *myData;
|
2013-11-20 14:25:37 +01:00
|
|
|
};
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
#endif
|