Danbias/Code/Network/NetworkAPI/NetworkClient.h

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#ifndef NETWORK_API_NETWORK_CLIENT_H
#define NETWORK_API_NETWORK_CLIENT_H
/////////////////////////////////////
// Created by Pontus Fransson 2013 //
/////////////////////////////////////
#ifdef CUSTOM_NET_PROTOCOL_EXPORT
#define NET_PROTOCOL_EXPORT __declspec(dllexport)
#else
#define NET_PROTOCOL_EXPORT __declspec(dllimport)
#endif
#include "NetworkCallbackHelper.h"
//#include <vld.h>
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namespace Oyster
{
namespace Network
{
extern "C"
{
struct CustomProtocolObject;
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class NET_PROTOCOL_EXPORT NetworkClient
{
public:
NetworkClient();
NetworkClient(unsigned int socket);
NetworkClient(RecieverObject recvObj, NetworkProtocolCallbackType type);
NetworkClient(RecieverObject recvObj, NetworkProtocolCallbackType type, unsigned int socket);
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NetworkClient(const NetworkClient& obj);
NetworkClient& operator =(const NetworkClient& obj);
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virtual ~NetworkClient();
bool Connect(unsigned short port, const char serverIP[]);
void Disconnect();
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bool IsConnected();
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//Adds the protocol to the queue of protocols to be sent.
void Send(CustomProtocolObject& protocol);
void SetRecieverObject(RecieverObject recvObj, NetworkProtocolCallbackType type);
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//Compares the internal ID.
bool operator ==(const NetworkClient& obj);
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bool operator ==(const int& ID);
int Id() const;
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private:
struct PrivateData;
PrivateData* privateData;
};
}
}
}
#endif