Danbias/Code/Network/NetworkAPI/NetworkClient.cpp

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//////////////////////////////////////
// Created by Pontus Fransson 2013 //
// Modified by Dennis Andersen 2014 //
//////////////////////////////////////
#ifndef INCLUDE_WINSOCK_LIB
#define INCLUDE_WINSOCK_LIB
#pragma comment(lib, "ws2_32.lib")
#endif
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#include "NetworkClient.h"
#include "Translator.h"
#include "CustomNetProtocol.h"
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#include "NetworkSession.h"
#include "../NetworkDependencies/Connection.h"
#include "../NetworkDependencies/PostBox.h"
#include "../NetworkDependencies/WinsockFunctions.h"
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#include "Utilities.h"
#include "Thread/IThreadObject.h"
#include "Thread/OysterThread.h"
#include "Packing/Packing.h"
#include <queue>
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#include <WinSock2.h>
//For conversion from wstring to string
#include <codecvt>
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using namespace Oyster::Network;
using namespace Oyster::Thread;
using namespace Utility::DynamicMemory;
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using namespace Utility::Container;
using namespace std;
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/*************************************
PrivateData
*************************************/
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typedef NetworkClient::ClientEventArgs CEA;
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void OnRecieve_Default(NetEvent<NetworkClient*, NetworkClient::ClientEventArgs> e) {}
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struct NetworkClient::PrivateData : public IThreadObject
{
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NetworkSession *owner;
NetworkClient *parent;
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Connection connection;
Translator translator;
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OysterThread thread;
bool outputEvent;
OysterByte recieveBuffer;
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//Message queue for sending and recieving
ThreadSafeQueue<CustomNetProtocol> sendQueue;
ThreadSafeQueue<NetEvent<NetworkClient*, NetworkClient::ClientEventArgs>> recieveQueue;
//ID
static unsigned int currID;
const unsigned int ID;
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PrivateData()
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: ID(currID++)
, parent(0)
, owner(0)
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, outputEvent(0)
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{
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InitWinSock();
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this->thread.Create(this, false);
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this->thread.SetPriority(Oyster::Thread::OYSTER_THREAD_PRIORITY_1);
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}
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~PrivateData()
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{
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this->thread.Terminate();
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ShutdownWinSock();
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this->connection.Disconnect();
this->owner = 0;
this->parent = 0;
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}
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bool DoWork() override
{
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if(!this->connection.IsConnected()) return false;
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Send();
Recv();
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return true;
}
int Send()
{
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int errorCode = 0;
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if(!this->sendQueue.IsEmpty())
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{
//printf("\t(%i)\n", this->sendQueue.Size());
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OysterByte temp;
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CustomNetProtocol p = this->sendQueue.Pop();
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this->translator.Pack(temp, p);
errorCode = this->connection.Send(temp);
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if(errorCode != 0 && errorCode != WSAEWOULDBLOCK)
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{
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if( errorCode == WSAECONNABORTED || errorCode == WSAENOTCONN)
{
CEA parg;
parg.type = CEA::EventType_Disconnect;
parg.data.protocol = p;
NetEvent<NetworkClient*, CEA> e = { this->parent, parg };
this->recieveQueue.Push(e);
if(this->outputEvent)
{
printf("\t(ID: %i | IP: %s | Protocol: %i) - EventType_Disconnect && EventType_ProtocolFailedToSend \n", this->ID, this->connection.GetIpAddress().c_str(), p[0].value.netShort);
}
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}
else
{
CEA parg;
parg.type = CEA::EventType_ProtocolFailedToSend;
parg.data.protocol = p;
NetEvent<NetworkClient*, CEA> e = { this->parent, parg };
this->recieveQueue.Push(e);
if(this->outputEvent)
{
printf("\t(ID: %i | IP: %s | Protocol: %i) - EventType_ProtocolFailedToSend\n", this->ID, this->connection.GetIpAddress().c_str(), p[0].value.netShort);
}
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}
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}
if(this->outputEvent)
{
printf("\t(ID: %i | IP: %s | Protocol: %i) Message sent!\n", this->ID, this->connection.GetIpAddress().c_str(), p[0].value.netShort);
}
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}
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return errorCode;
}
int Recv()
{
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int errorCode = -1;
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OysterByte temp = OysterByte();
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errorCode = this->connection.Recieve(temp);
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if(errorCode == 0 && temp.GetSize())
{
HandleRecievedData(temp);
/* Replaced with EmptyOutbufferedQueue() and HandleRecievedData(OysterByte)
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CustomNetProtocol protocol;
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bool ok = this->translator.Unpack(protocol, temp);
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//Check if the protocol was unpacked correctly
if(ok)
{
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CEA parg;
parg.type = CEA::EventType_ProtocolRecieved;
parg.data.protocol = protocol;
NetEvent<NetworkClient*, NetworkClient::ClientEventArgs> e = { this->parent, parg };
this->recieveQueue.Push(e);
}*/
}
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//else
//{
// CEA parg;
// parg.type = CEA::EventType_ProtocolFailedToRecieve;
// parg.data.nothing = 0;
// NetEvent<NetworkClient*, NetworkClient::ClientEventArgs> e = { this->parent, parg };
// this->recieveQueue.Push(e);
//}
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return errorCode;
}
void HandleRecievedData(OysterByte& data)
{
//Loop through all packages that was recieved and add them to the queue.
unsigned int size = 0;
Oyster::Network::OysterByte msg;
//If there is part of a message in the buffer.
if(recieveBuffer.GetSize() > 0)
{
//cout << "the buffer size: " << recvBuffer.GetSize() <<endl;
unsigned int temp = recieveBuffer.GetSize();
size = Oyster::Packing::Unpacki(recieveBuffer);
if(temp + data.GetSize() > size)
{
msg = recieveBuffer;
recieveBuffer.Clear();
size -= msg.GetSize();
msg.AppendPartOfArray(data, 0, size);
UnpackMessageAndAddToQueue(msg);
}
else if(temp + data.GetSize() == size)
{
msg = recieveBuffer;
recieveBuffer.Clear();
size -= msg.GetSize();
msg += data;
UnpackMessageAndAddToQueue(msg);
return;
}
else
{
recieveBuffer += data;
size = data.GetSize();
return;
}
}
for(unsigned int i = size; i < data.GetSize(); i += size)
{
size = Oyster::Packing::Unpacki(&data.GetByteArray()[i]);
if(i+size > data.GetSize())
{
//Add it to the recvBuffer instead.
recieveBuffer.AppendPartOfArray(data, i, data.GetSize());
break;
}
msg.Clear();
msg.AppendPartOfArray(data, i, i+size);
UnpackMessageAndAddToQueue(msg);
}
}
void UnpackMessageAndAddToQueue(OysterByte& msg)
{
CustomNetProtocol protocol;
bool ok = this->translator.Unpack(protocol, msg);
//Check if the protocol was unpacked correctly
if(ok)
{
CEA parg;
parg.type = CEA::EventType_ProtocolRecieved;
parg.data.protocol = protocol;
NetEvent<NetworkClient*, NetworkClient::ClientEventArgs> e;
e.sender = this->parent;
e.args.data.protocol = parg.data.protocol;
e.args.type = parg.type;
this->recieveQueue.Push(e);
if(this->outputEvent)
{
printf("\t(ID: %i | IP: %s | Protocol: %i) Message recieved!\n", this->ID, this->connection.GetIpAddress().c_str(), protocol[0].value.netShort);
}
}
else
{
if(this->outputEvent)
{
printf("\t(ID: %i | IP: %s) Failed to unpack CustomNetProtocol!\n", this->ID, this->connection.GetIpAddress().c_str());
}
}
}
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};
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unsigned int NetworkClient::PrivateData::currID = 0;
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/*************************************
NetworkClient
*************************************/
NetworkClient::NetworkClient()
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: privateData(nullptr),
OnRecieve(OnRecieve_Default)
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{ }
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NetworkClient::~NetworkClient()
{
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if(this->privateData)
{
delete this->privateData;
this->privateData = NULL;
}
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}
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bool NetworkClient::operator ==(const NetworkClient& obj)
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{
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return (this->privateData->ID == obj.privateData->ID);
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}
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bool NetworkClient::operator ==(const int& ID)
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{
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return this->privateData->ID == ID;
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}
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void NetworkClient::Update()
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{
if(!this->privateData) return;
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while (!this->privateData->recieveQueue.IsEmpty())
{
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NetEvent<NetworkClient*, ClientEventArgs> temp = this->privateData->recieveQueue.Pop();
this->DataRecieved(temp);
}
}
bool NetworkClient::Connect(ConnectionInfo& socket)
{
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if(this->IsConnected()) return true;
if(this->privateData) return false;
if(!this->privateData) this->privateData = new PrivateData();
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int result = this->privateData->connection.Connect(socket, false);
//Connect has succeeded
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if(result != 0) return false;
this->privateData->parent = this;
this->privateData->thread.Start();
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//Connect has failed
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return true;
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}
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bool NetworkClient::Connect(unsigned short port, const char serverIP[])
{
//Return true if you are already connected.
if(this->IsConnected())
return true;
if(!this->privateData)
this->privateData = new PrivateData();
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int result = this->privateData->connection.Connect(port, serverIP, false);
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//Connect has succeeded
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if(result != 0) return false;
this->privateData->owner = 0;
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this->privateData->parent = this;
this->privateData->thread.Start();
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//Connect has failed
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return true;
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}
bool NetworkClient::Connect(unsigned short port, std::wstring serverIP)
{
//Convert from wstring to string.
typedef std::codecvt_utf8<wchar_t> convert_typeX;
std::wstring_convert<convert_typeX, wchar_t> converterX;
std::string ip = converterX.to_bytes(serverIP);
return this->Connect(port, ip.c_str());
}
bool NetworkClient::Reconnect()
{
//Return true if you are already connected.
if(this->IsConnected())
return true;
if(!this->privateData) this->privateData = new PrivateData();
int result = this->privateData->connection.Reconnect();
if(result != 0)
{
return false;
}
this->privateData->owner = 0;
this->privateData->parent = this;
this->privateData->thread.Start();
return true;
}
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void NetworkClient::Disconnect()
{
if(!privateData) return;
privateData->thread.Stop();
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privateData->connection.Disconnect();
this->privateData->sendQueue.Clear();
this->privateData->recieveQueue.Clear();
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}
void NetworkClient::Send(CustomProtocolObject& protocol)
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{
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this->privateData->sendQueue.Push(protocol.GetProtocol());
}
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void NetworkClient::Send(CustomNetProtocol& protocol)
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{
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this->privateData->sendQueue.Push(protocol);
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}
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void NetworkClient::SetOwner(NetworkSession* owner)
{
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this->privateData->owner = owner;
}
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void NetworkClient::SetMessagePump( NetworkClient::ClientEventFunction func )
{
if( func )
{
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this->OnRecieve = func;
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}
else
{
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this->OnRecieve = OnRecieve_Default;
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}
}
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bool NetworkClient::IsConnected()
{
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if(!this->privateData) return false;
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return privateData->connection.IsConnected();
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}
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int NetworkClient::GetID() const
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{
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return this->privateData->ID;
}
void NetworkClient::DataRecieved(NetEvent<NetworkClient*, ClientEventArgs> e)
{
if(this->privateData->owner)
{
this->privateData->owner->ClientEventCallback(e);
}
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else
{
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this->OnRecieve( e );
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}
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}
std::string NetworkClient::GetIpAddress()
{
return this->privateData->connection.GetIpAddress();
}
void NetworkClient::OutputEventData(bool output)
{
this->privateData->outputEvent;
}