2013-11-06 22:52:00 +01:00
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#pragma once
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#ifndef Mesh_h
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#define Mesh_h
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#include "OysterMath.h"
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namespace Oyster
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{
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namespace Graphics
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{
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namespace Model
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{
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struct ModelInfo;
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struct Animation;
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struct AnimationData
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{
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Animation* AnimationPlaying;
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float AnimationTime;
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bool LoopAnimation;
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};
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struct Model
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{
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ModelInfo* info;
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Oyster::Math::Float4x4 WorldMatrix;
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bool Visible;
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AnimationData Animation;
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};
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}
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2013-11-06 22:52:00 +01:00
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};
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};
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#endif
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