Danbias/Code/Game/DanBiasGame/GameClientState/MainState.h

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#ifndef DANBIAS_CLIENT_MAINSTATE_H
#define DANBIAS_CLIENT_MAINSTATE_H
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#include "GameClientState.h"
#include "OysterMath.h"
#include "NetworkClient.h"
#include <string>
namespace DanBias
{
namespace Client
{
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class MainState : public GameClientState
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{
private:
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struct MyData;
::Utility::DynamicMemory::UniquePointer<MyData> privData;
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public:
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MainState(void);
~MainState(void);
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bool Init( Oyster::Network::NetworkClient* nwClient );
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bool LoadModels(std::wstring file);
bool InitCamera(Oyster::Math::Float3 startPos);
ClientState Update(float deltaTime, InputClass* KeyInput);
bool Render();
bool Release();
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void DataRecieved( ::Oyster::Network::NetEvent<::Oyster::Network::NetworkClient*, ::Oyster::Network::NetworkClient::ClientEventArgs> e );
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};
}
}
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#endif // ! DANBIAS_CLIENT_LOGINSTATE_H