32 lines
840 B
C++
32 lines
840 B
C++
#ifndef DANBIAS_CLIENT_MAINSTATE_H
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#define DANBIAS_CLIENT_MAINSTATE_H
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#include "GameClientState.h"
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#include "OysterMath.h"
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#include "NetworkClient.h"
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#include <string>
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namespace DanBias
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{
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namespace Client
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{
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class MainState : public GameClientState
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{
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private:
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struct MyData;
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::Utility::DynamicMemory::UniquePointer<MyData> privData;
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public:
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MainState(void);
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~MainState(void);
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bool Init( Oyster::Network::NetworkClient* nwClient );
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bool LoadModels(std::wstring file);
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bool InitCamera(Oyster::Math::Float3 startPos);
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ClientState Update(float deltaTime, InputClass* KeyInput);
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bool Render();
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bool Release();
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void DataRecieved( ::Oyster::Network::NetEvent<::Oyster::Network::NetworkClient*, ::Oyster::Network::NetworkClient::ClientEventArgs> e );
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};
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}
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}
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#endif // ! DANBIAS_CLIENT_LOGINSTATE_H
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